Category Archives: Announcements

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iApp Review – Landformer

I met Owen Goss at the first 360|iDev I organized, and instantly liked him. If nothing else he takes my polar bear jokes in stride, that’s pretty big :)

He’s an awesome developer, great speaker, and his latest game LandFormer (iTunes Link) is an awesome time suck! That’s a good thing :)

Owen’s not new to games, but I think this latest release is his coming out game. This is the game that’s the start of truly awesome things for Owen.

Ok enough gushing!

LandFormer is a straightforward puzzle game, you don’t really need instructions or tutorials, pick it up, try it out and away you go.

The objective is to make the ground perfectly flat; raising and lowering the terrain in patterns to accomplish your goal.

You’ve got 6 patterns and 2 choices of terraforming; Up or down. Each level has a  number of moves it should take to clear the level. Some are pretty straightforward, but the game quickly moves into, “hmm well maybe this, then this… nope, undo!” Which is good. I’m usually pretty quickly turned off by games that start too hard, or don’t progress past easy.

It’s very addictive, sitting there staring at the terrain, thinking through permutations.

Graphics wise the game is stunning, a perfect match to the game play. Ditto on the sound, the effects and background music are incredible and all blend together for a calming, tho sometimes frustrating brain game.

As if all that wasn’t enough, Owen has not just made the game expandable with In App Purchase, but also for free, you can exchange levels. You can email a level, heck you can tweet a level. People can follow your URL and add the level to their game to play. It’s easy to create levels, it’s basically solving a map, backwards :) just start arranging the terrain, when you’re done, save and share.

The IAP is awesome, I’m really glad he went this route. I think IAP is one of the best features for game devs, to make money with their hard work.

Don’t get me wrong, I don’t want useless crapware that I can’t use without purchasing something. Quite the contrary with LandFormer, you can go (I assume) forever without ever buying any of Owen’s premium content, getting levels from friends and the internet, but why? Sure that’s fun and I hope we’ll see more and more tweets with levels in them, but Owen has put together a shit ton of levels for purchase, why not get those and test your abilities. And test them they will!

Oh and the game itself is skinnable, how awesome is that!?

If you haven’t already grabbed LandFormer, go get it! Heck even Apple likes it.

My only complaint (and I know Owen started this before the iPad was announced, at least I think so) is that it’d kick ass on the iPad. Either more complex patterns, or larger maps, etc. I think it’d be awesome. I’d suggest that be his next project, but he owe me bacon farmer!

twitter pants (and shirts, and watches)

My pals, Jay, Dave and Kristofer have created something that I know you fashionistas (and fashionistos) will love. Coathangr, merges Twitter with fashion, extending the answer to, “What are you doing?” to include, “What are you wearing?” (Update: It’s not Twitter logos on clothes! It’s a social networking site around fashion, just so we’re clear)

Coathangr is a cool new(ish) social networking site, just for those of us who take more than 10 minutes to get dressed (Which isn’t me, but they still let me join).

It’s in public beta, so feel free to sign up and answer the question, “What are you wearing?”

Oh and if you sign up and post a pic in an update, you can win a Slanket!

I build community, organize events, and rock!

Yesterday, April 13th was my last day at EUI.

It wasn’t a bad break up at all, or anything like that. Anthony and I had several conversations about my role at the company and how best I fit with the company’s needs and goals.

We agreed, that right now, it wasn’t the right fit. Not for a lack of interest in community on EUI’s part or anything like that, it just wasn’t the right time.

So now what?

Well for a limited window of time I’m putting all my effort into 360|Conferences. Tom and I alternate on who has the bandwidth and time to put a full time effort into the conferences, it’s my turn again.

I’m also working on the next Ignite Denver, so that’s a pleasant distraction, but pretty much, for as long as I can, I’m back to being totally dedicated to 360|Conferences, Corp.

After that?

Well I dunno. If I can’t get 360|Conferences to a FT gig level in short order I’ll be looking for companies that want help organizing kick ass community driven events, and interacting with their communities. I’ll be looking to consult, share what I know, etc. Got a question, project, etc? Reach out, I’ll see what I can do to help :)

Denver Come quash Flex SDK Bugs!

EffectiveUI is hosting a group of people to get together and quash bugs with Adobe. Adobe is hosting the official effort in Seattle, and opening a connect room for developers all over to participate!

When you register make sure to sign up on the Bug Quash site to get the instructions on setting your computer up for SDK Development.

The bug quash is the 28th of this month! Starting at 10a and going to 5pm. You can RSVP here (it’s free)

Tom and I are buying pizza and soda to keep everyone caffenated and fueled up.

It’s gonna be fun, if you’re in Denver this coming Saturday, come hang out with some incredibly talented developers and help make the Flex SDK even better for all of us. Even if you don’t think you’re a bug quasher, come and hang out with us, and absorb some awesome info. You never know what you can contribute!