Category Archives: community

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Reminder! National Comic Sans Day is Friday 10/1

Last year several folks updated the CSS for their blogs to participate in National Comic Sans Day. I’m hoping more will do it this year!

Why? You ask. That easy, we take ourselves too seriously. If folks directed their Anti Comic Sans energy into something productive, we’d probably have cures for Cancer and the Common Cold. And really it’s just a font. And it’s just one day.

We need to lighten up, laugh at ourselves, and take a day to have some fun at our own expense.

Do it, you know you want to! It’s simple, just create a second style sheet  of all comic sans and drop it in on Friday. Take it out Saturday morning.

Be bold!

iApp Review – Free Fallers

This is a short review for a pretty simple little game, but it’s hella fun. It’s kinda like PETA vs. the world. Animals air dropping in to attack bulldozers. Maybe a new wave of iGames with a social message?

Free Fallers (iTunes Link), is a cute game where you direct parachuting animals in to land on bulldozers and other construction equipment.

The premise is simple. Animals drop in from the top of the screen free falling towards the ground. You guide their fall and then when ready you tap to deploy their parachute. You can still guide them once the chute is deployed as well.

The more construction equipment you crush, the higher your score. That’s it. Easy.

This is one of those games that’s great to have on your phone for when you’re waiting in line at Starbucks, or at the store waiting for the lady with 13 items in the 10 item or less line, who’d paying with a check.

Go check it out. It’s worth the $1.99

Technology and Conferences, finally some good

Last week was Ignite Denver 7. You can read all about Ignite Denver on the blog, but among all the numerous new things we did to reboot Ignite Denver, we used technology.

It worked awesome!

There were two things we used, Eventbrite’s iPhone app and the Square reader and iPhone app.

First eventbrite’s app

The Upside

It worked really well. We loaded the Ignite Denver account onto Nicole and Shelly’s phones and as people came for Ignite, we were able to to check them off. It was great not needing printed lists, and sharpies to cross off names, etc.

It was great that one phone could see who the other had checked off.

The downside

I doesn’t show “will call” people. Or rather it shows them but doesn’t indicate that they still need to pay. The printed check in lists, put an orange highlight with a note about needing to pay at the door. The iPone app doesn’t do that so folks who don’t remember or choose not to remember that they need to pay, slide right in. Not a really big deal, since there’s ever only a few of those types of tickets at Ignite Denver, but I can see that being a problem for other events.

Square Reader

When I first got my Square at WWDC, I figured I’d have little to no use for it. Maybe we’d be the only garage sale around that took credit cards, but otherwise I couldn’t see many uses. Until we decided that to continue existing, Ignite Denver had to charge $5.

We used Eventbrite, to sell tickets, but always (unless we sell out) sell tickets at the door. Normally it’s cash (or check) only.

This time we could take credit cards, and it rocked!!  I actually wish we used the iPad app, which supports custom “items” but it was still easy to use the iPhone version.

I will say this, the android version. SUCKS. We tried to use it first and got nothing. No user feedback, etc. switched to the iPhone version and it was cake. “swipe faster, bad read” Etc. it was easy to get it figured out.

We didn’t sell a bunch of at the door tickets, but it was nice to just be able to accept credit cards and be done with it.

The app worked great, as did the service. We might have even convinced the theater to look into using Square vs. their existing, expensive POS system.

Over all I’m very very happy with our use of technology, and look forward to using these tools at our larger events. Especially Eventbrite’s app.

iApp Review – Landformer

I met Owen Goss at the first 360|iDev I organized, and instantly liked him. If nothing else he takes my polar bear jokes in stride, that’s pretty big :)

He’s an awesome developer, great speaker, and his latest game LandFormer (iTunes Link) is an awesome time suck! That’s a good thing :)

Owen’s not new to games, but I think this latest release is his coming out game. This is the game that’s the start of truly awesome things for Owen.

Ok enough gushing!

LandFormer is a straightforward puzzle game, you don’t really need instructions or tutorials, pick it up, try it out and away you go.

The objective is to make the ground perfectly flat; raising and lowering the terrain in patterns to accomplish your goal.

You’ve got 6 patterns and 2 choices of terraforming; Up or down. Each level has a  number of moves it should take to clear the level. Some are pretty straightforward, but the game quickly moves into, “hmm well maybe this, then this… nope, undo!” Which is good. I’m usually pretty quickly turned off by games that start too hard, or don’t progress past easy.

It’s very addictive, sitting there staring at the terrain, thinking through permutations.

Graphics wise the game is stunning, a perfect match to the game play. Ditto on the sound, the effects and background music are incredible and all blend together for a calming, tho sometimes frustrating brain game.

As if all that wasn’t enough, Owen has not just made the game expandable with In App Purchase, but also for free, you can exchange levels. You can email a level, heck you can tweet a level. People can follow your URL and add the level to their game to play. It’s easy to create levels, it’s basically solving a map, backwards :) just start arranging the terrain, when you’re done, save and share.

The IAP is awesome, I’m really glad he went this route. I think IAP is one of the best features for game devs, to make money with their hard work.

Don’t get me wrong, I don’t want useless crapware that I can’t use without purchasing something. Quite the contrary with LandFormer, you can go (I assume) forever without ever buying any of Owen’s premium content, getting levels from friends and the internet, but why? Sure that’s fun and I hope we’ll see more and more tweets with levels in them, but Owen has put together a shit ton of levels for purchase, why not get those and test your abilities. And test them they will!

Oh and the game itself is skinnable, how awesome is that!?

If you haven’t already grabbed LandFormer, go get it! Heck even Apple likes it.

My only complaint (and I know Owen started this before the iPad was announced, at least I think so) is that it’d kick ass on the iPad. Either more complex patterns, or larger maps, etc. I think it’d be awesome. I’d suggest that be his next project, but he owe me bacon farmer!