iApp Review Simon the Sorcerer 2

The makers of Simon the Sorcerer 2 asked me to give the game a shot. I did.

IMG_2017I’m not a big Role player, so probly not the best person for this game. I did enjoy it a bit, but as a ‘casual gamer’ it wouldn’t be for me.

The game play is fun, but a bit confusing, there’s cross hairs, icons, double tapping, etc.


Story: Very interesting. The british accents are hilarious, the dialogue, just about worth the game on it’s own. It truly is hilarious!

Game play: Tricky. I’ve played the game several times, for varying lengths of time, and (I’ll admit I didn’t read the directions) have no idea what half the icons mean. A box? Simon pushing a box? a hammer?

I’ve tried each icon and Simon mocks me for trying to do anything. I’ve had a blast interacting with characters, but as far as interacting with the environment I’ve drawn a complete blank.

IMG_2019The only tough part of interacting with people in the game, is the dialogue selection. It’s as if the game was ported from something that that a d-pad or number pad or something. the font is so small you kinda have to slide your finger to see the faint highlighting take place so you can select. It took me a long time to figure this out, because simply tapping, the hit space doesn’t seem to be exactly where your finger is.

IMG_2020The graphics are great. Not photo realistic or anything, but great to look at. The entire environment is pretty interactive; things are  happening, moving, etc.

So, overall, Simon the Sorcerer 2 is a entertaining game, but the game place isn’t really iPhone friendly in it’s current state. It’s fun, but not quite there.

By John Wilker

I'm a science fiction writer and conference organizer. In 2017 I published my first book, 'Space Rogues', a fun Sci-Fi adventure with a fun cast of characters. I'm also the co-founder of 360|Conferences, a conference and event logistics consulting company.

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